A decrepit mansion filled with terrible creatures, a city set ablaze also plagued with the stuff of nightmares, and a conspiracy that ties them together. So far we've taken a look at the first two entries in the Resident Evil franchise, seen the roots of survival horror and watched as the series settled into its niche. Far from just settling, however, Capcom continued expanding upon the Resident Evil series into the third game. Adding new mechanics, new monsters, and fleshing out the story of the shadowy corporation Umbrella versus the elite S.T.A.R.S. team, the third game might be responsible for adding the most to the classic formula. With that, our retrospective on the series continues into the third game, Resident Evil 3: Nemesis.
Resident Evil 2 was originally released on January 21, 1998 for the Sony PlayStation and has since seen multiple rereleases on the Nintendo 64, Dreamcast, Nintendo Gamecube, and PC; along with an upcoming remake as confirmed by Yoshiaki Hirabayashi on August 12, 2015.
20 years ago, a video game known as Resident Evil effectively birthed a genre. A black screen with white text spells it out rather nicely as the game greets you when starting a new game. "Enter the survival horror." A world of mystery, horrifying monsters, and unrelenting tension that really had never been seen before. A world that spans 20 years, 20+ games, a film series, and various other media, and still manages to be a work that is cited as a required experience when making a horror game. Such a varied and interesting franchise continues to try new things, and even with the occasional missteps I'm always intrigued by what the series tries to offer compared to other horror games. So without further ado, consider this an intro to our retrospective on the series of Resident Evil. For the first game, I will be playing and referring to the remake released on the Gamecube and later on various other platforms in HD form.